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 Tiberian Sun

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yehya
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Join date: 2010-02-15
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PostSubject: Tiberian Sun   Thu Mar 04, 2010 11:17 am

Tiberian Sun will look immediately familiar to Command & Conquer players, although a closer inspection reveals that the game's terrain graphics are far more sophisticated than they used to be. Realistic topography and colored lighting effects make Tiberian Sun's terrain look great, and because explosive weapons leave craters or knock down bridges, the terrain provides an important new tactical consideration. You'll notice a few other additions to the battlefield, including a second, more valuable type of the mysterious resource Tiberium and even Tiberian mutants that will attack your forces on sight.

While your infantry units are still little animated sprites that look much like the infantry units in every Command & Conquer game, your vehicles are drawn using voxels, which in practice lends them a rough-hewn three-dimensional look. It's not a bad effect, and you'll see its advantages no sooner than when your harvester lumbers up and over the nearest hill.

Tiberian Sun's units include a number of throwbacks to Westwood's classic Dune 2, including a Nod buggy, which is a spitting image of the heavy quad, and the GDI Disrupter, which may as well have been called a sonic tank. Likewise, the story involves a breed of mutants indigenous to Tiberium-infested regions, which closely parallel Dune's enigmatic Fremen. Dune 2 fans will enjoy such references; Command & Conquer fans may find them disconcerting.
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